Mass Combat
There Will Be War!
Whether you're trying to stop the Dark Lord's invading army¸ lead a Ranger company against the Axis in WWII¸ or command your own crack mercenary regiment in a far-flung star empire¸ you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land¸ sea¸ and air battles at any tech level. Features include:
- Rules for logistics¸ movement¸ reconnaissance¸ and many other things that matter to a military force even when no enemy is in sight.
- Integral treatment of air superiority¸ amphibious assaults¸ airborne troops¸ sieges¸ and everything else that's important when the enemy is in sight.
- Round-by-round resolution that puts the commander in control¸ letting him choose his strategies and instantly see the results of his skill and cunning.
- Equal attention to the aftermath of battle: pursuit¸ casualties¸ looting¸ recovering losses¸ and more.
Everything is fast and easy to use in play thanks to extensive examples¸ quick-reference tables¸ and ready-to-go stats for the strength¸ weaponry¸ and mobility of numerous unit types. It's all generic¸ too¸ covering realistic¸ fantastic¸ and superscience troops at every tech level¸ and providing guidelines for customizing their quality¸ special training¸ and equipment. And it never loses sight of the fact that GURPS is a roleplaying game -- every hero gets a chance to shine¸ and the rules emphasize what the PCs do and what happens to them.
GURPS Mass Combat requires only the GURPS Basic Set¸ Fourth Edition.