Martial Arts: Exotic Combat Systems From All Cultures (2e)
Rules for over 50 different armed and unarmed fighting arts¸ including the historical and modern styes of both the East and the West¸ as well as fantasy and science fiction styles. Each style is presented in both its realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the dojo¸ from Kung Fu at the Shaolin Temple to Savate on the piers of Marseilles.
GURPS Martial Arts" presents rules for over 50 different armed and unarmed fighting arts¸ including the historical and modern styles of both the East and the West¸ as well as fantasy and science fiction styles. Each style is presented in both its realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the dojo¸ from Kung FU at the Shaolin Temple to Savate on the piers of Marseilles¸ "Martial Arts" has it all!
This book covers everything you need to introduce martial arts into your campaign¸ including new advantages and skills¸ extensions to the combat system and over 60 new combat maneuvers. It also includes a variety of sample characters¸ complete rules for creating and customizing styles and maneuvers¸ sections on the history and philosophy of the martial arts¸ and statistics for special martial-arts weapons.