Magic
The World of Magic Sorcery¸ Thaumaturgy¸ The Black Art¸ Necromancy¸ Alchemy¸ or the Great Art. By any name¸ arcane knowledge brings great power to its possessor... for good or for evil. Here is the complete guide to that knowledge for GURPS. GURPS Magic presents a colorful¸ detailed magic system - and much more. It is designed for easy modification... for the GM who wants to create his own background¸ or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose¸ from eager apprentice to mad hermit¸ from saintly healer to sinister necromancer. This book is completely compatible with the magic rules in the GURPS Basic Set Third Edition. It amplifies the material there¸ as well as adding more than 300 new spells! Also included are a complete system for improvisational magic¸ optional rules for "inherent" magic abilities¸ special advantages and disadvantages for mages¸ and a system to let the GM create his own types of clerical magic. If you're ready for a world of magic¸ it's in your hands... (This is a digital reprint of a GURPS Third Edition product.)