Magic
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition¸ this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire¸ plus dozens of all-new spells¸ for the ultimate tome of magic!
Within these virtual pages¸ crackling with mystic energies¸ you'll find:
- The core magic system for GURPS¸ expanding on the material presented in the GURPS Basic Set... rules for learning magic¸ casting spells¸ enchanting magic items¸ and more!
- Complete alchemy rules... creating magical elixirs¸ using them¸ and even researching new ones... with an extensive list of known elixirs and their powers.
- Alternatives to the core magic system¸ including complete¸ updated rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
- Plus special material from the Magic Items series and Wizards.
This is a powerful book¸ indeed. Use it wisely.