Magic Items 1: Sorcerous Shops Stocked With a Multitude of Mighty Magics
In the Chest You Find... Enchanted swords... marvelous rings... animated armor... wands and staffs of devastating power. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign¸ from exotic trinkets to mighty artifacts. Categories include swords and weapons¸ armor¸ wizardly tools¸ thief's supplies¸ clothing¸ jewelry¸ healing tools¸ necromantic items and curses¸ tricks¸ and traps. GURPS Magic Items 1 also describes the eldritch shops that sell these wonders¸ with a complete and realistic guide to the economics of enchantment in a medieval fantasy world¸ including profiles of the typical enchanter¸ enchanter's patron¸ and magical merchant. Also included are: Discovering Magical Items - advice to GMs on getting magical treasure into the players' hands... and out of them! The Magic Trade - a complete and realistic guide to the economics of enchantment in a medieval fantasy world¸ including profiles of the typical enchanter¸ enchanter's patron¸ and magical merchant. The Compleat Powerstone - everything you ever wanted to know about the enchantment and economics of powerstones¸ including tables for quick generation of the powerful gems. A reference table of costs¸ duration¸ and powers¸ covering all of the hundreds of magical items previously published in GURPS Magic. (This is a digital reprint of a GURPS Third Edition product.)
A compilation of mysterious treasures designed to enhance any GURPS campaign.