Horror: The Madness Dossier
Can You Handle The Truth? History is a lie. The truth is that the godlike Anunnakku enslaved mankind¸ co-opted language to program us¸ and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D.¸ leaving the true past forgotten but not gone¸ shoved from human memory by a collective delusion. Now the irruptors -- servants of the Anunnakku¸ dimly remembered as monsters of myth -- gnaw at the edges of our world¸ seeking to return their masters to power and history to the way it was. Most humans are clueless about all this. Worse¸ those who discover snippets of the truth tend to worship the Anunnakku or irruptors as gods¸ or turn the power of language and symbols to misguided ends¸ making the situation worse. Fortunately¸ a stalwart few are moved to defend our reality from forces that would rewrite it. Welcome to Project SANDMAN! GURPS Horror: The Madness Dossier gives you everything you need to run a campaign featuring Project SANDMAN and its human¸ inhuman¸ and superhuman rivals: The Truth. Discover the real history of the world¸ how it fractured from what we see today¸ and the dangers we face if everything old becomes new again - and learn about the origins of Project SANDMAN¸ and the battle they fight for our reality¸ whether we like it or not. The Warriors. Create high-end heroes using the eight included character templates¸ a unique martial art¸ and powerful mental disciplines for rapidly absorbing new skills¸ resisting mind control¸ and even swapping personalities. The Tools. Gear up with specialized equipment¸ from the technological (drugs¸ surgical brain-hacking gear¸ and implants) to "reality shards" with amazing powers that defy explanation. The Enemy. Battle an entire bestiary of powerful irruptors... not to mention human and more-than-human traitors. The Weirdness. Make slaves and influence people with the words¸ memes¸ and potent symbols used by all sides of the secret war for reality. In GURPS Horror: The Madness Dossier ¸ the stakes are nothing less than losing your mind¸ your reality¸ and everything you believe to be true. Being an elite warrior means only that you know what the world stands to lose¸ and you willingly expose yourself to dangers far beyond your abilities. Who says that "scary" and "high-powered" don't mix?