High-Tech
From Blunderbuss to Bazooka... and Beyond! GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America¸ adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks¸ GURPS High-Tech has the gadget for the job. This book details the period from the ascendance of gunpowder (Tech Level 4) through the modern era (Tech Level 7). High-Tech covers: Personal Weapons - From the matchlock musket to the assault rifle¸ with rules for loading¸ firing¸ malfunctions¸ and special weapon and ammo characteristics. There are complete descriptions and game stats for more than 100 small arms¸ including a few military weapons that won't be issued in this decade! Personal Armor - The development of gunpowder made body armor obsolete... or did it? High-Tech details many varieties of personal armor¸ including today's (and tomorrow's) high-protection combat vests. Heavy Weapons - From the muzzle-loading cannon to the homing missile... along with rules for weapon crews¸ forward observers¸ and tacticians. There are complete descriptions and game stats for more than 50 heavy weapons. Explosives - Complete rules for determining the explosive force of anything from a firecracker to an H-bomb¸ both in real-world terms (tons of TNT) and game terms (dice of damage). Communication and Vehicles - High-Tech traces the development of trade and transport¸ from heliograph to cellular phone¸ ox cart to space shuttle¸ in enough detail to let players and GMs know what is available or feasible in any period. Medicine - A concise survey of medical techniques and capabilities for each period. Tools - The "don't leave home without them" devices of every period¸ from flint and steel to the transistor radio. GURPS High-Tech is designed for use with the GURPS Basic Set ¸ Third Edition. However¸ aside from specific game stats¸ this sourcebook will be valuable to any roleplayer or Game Master. Descriptions have been made as detailed and informative as possible¸ for easy conversion to any game system.