Fantasy
Beware of the Banestorm Welcome to the world of Yrth¸ a wondrous place populated by mysterious monsters and magical races... and by people snatched from our Earth by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England¸ France¸ Germany and the Far East. Yrth is a world of cultural conflict¸ where the Crusades aren't ancient history - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos¸ the ancient empire where mighty magic and political intrigue go hand in hand. Or go south into the Moslem lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. GURPS Fantasy provides the GM with a complete world background - history¸ religion¸ culture¸ politics¸ races - everything he needs to begin a GURPS campaign. This is a complete revision and expansion of the material that appeared in the first edition of GURPS Fantasy. (This is a digital reprint of a GURPS Third Edition product.)
Welcome to the world of Yrth¸ a wondrous place populated by mysterious monsters and magical races -- and by people snatched from our Earth by the cataclysmic Banestorm! Whole villiages were transported -- from such diverse locales as medieval England¸ France¸ Germany and the Far East. Yrth is a world of cultural conflict¸ where the Crusades aren't ancient history¸ they're current events! Characters can journey from the windswept plains of the Nomad Lands -- where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla -- to Megalos¸ the ancient empire where mighty magic and political intrigue go hand in hand. Or go south into the Moslem lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-din.