Fantasy-Tech 2: Weapons of Fantasy
Never Settle For The Ordinary
Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes¸ swords¸ and whips: Many gloriously fantastic designs wouldn't work well - or at all - in reality.
GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons that work thanks to magical materials¸ fantastically skilled smiths (or warriors!)¸ or the Rule of Cool. Outfit your heroes with weaponry that's outsized¸ festooned with extra blades¸ hollowed out and filled with death and danger¸ and more.
Why fight like a mook when you can fight like a boss?