Fantasy II
In the center of the world is a land hammered by the weather¸ tortured by insane gods¸ plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. Yet they do survive... hearty hunters¸ fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant¸ they refuse to yield to the land's ever-present threats -- chaotic gods¸ brutal monsters and immortal sorcerers. This book has everything that the GURPS GM needs to run a campaign in the dark-fantasy world of the Mad Lands