Treasure Tables (08)
In a GURPS Dungeon Fantasy campaign¸ there's no such thing as "too much treasure"... but over 80 trillion possible treasures should last a while! Dungeon Fantasy 8: Treasure Tables contains everything you need to deck your halls - and dungeons¸ towers¸ and arcane temples - with goodies. Ample tables (almost 50 of them!) let you generate treasures randomly - or semi-randomly¸ if you have something more specific in mind. Or ditch the dice and use some or all of this stuff as a huge "shopping list" for delvers who already have loot but nothing to spend it on. In the chest you'll find: Dungeoneering Gear: From maps and books that tell you where the treasure is¸ through mighty weapons and armor for defeating its guardians¸ to handy tools to help you get at that choice gem... it's all here. Enchantments: Quick and easy rules for giving almost any object nearly any magical effect¸ along with alternatives for self-powered items and some new enchantments. Embellishments: Natural and supernatural improvements to workmanship¸ materials¸ and appearance that can turn even a bathtub or a serving tray into treasure. Curses: Seasoned delvers know that items found in dark domains may exact a price. Is that sword you just found haunted? Will that shiny magic armor generate a mystical backlash? Finding out is part of the thrill! Strange Artifacts: Do you dare to utilize the Gears of Time¸ don the Arms of Ekeshti¸ or draw from the Cursing Deck? Many shiny finds are beyond the ken of the sagest sage or the wisest wizard.... and much more. A pile of coins is nice¸ but this supplement lets you achieve the impossible: Ensure that your munchkins players won't want to find boring old silver and gold ever again! Visit the official web page for more info¸ resources¸ product support¸ and links.