Taverns (10)
You meet in a tavern..." Thus begins a thousand tales of dungeon-delving escapades¸ and once the quest is at an end¸ the alehouse welcomes heroes home. In worlds of Dungeon Fantasy ¸ the tavern need not exist merely as an alcoholic alpha and omega; it can also serve as the focal point for adventure! Dungeon Fantasy 10: Taverns covers all these possibilities¸ including: A description of bar life and tavern regulars¸ including stats for a dozen types of folks that adventurers might encounter -- watch out for the thief¸ belligerent drunk¸ and young tough! A template for Dungeon Fantasy Innkeeper PCs. Rules and ideas for bar fights. Now a "quiet evening out" can be anything but. Detailed write-ups of four taverns¸ complete with floor plans¸ room descriptions¸ inhabitant info and stats¸ and adventure ideas for each location. Loot related to taverns¸ including magic items¸ treasure maps¸ and more. Whether you're meeting an old man with a mysterious message in the small alehouse Pernel's¸ taking the "back door" to dungeon adventure in the pub aptly named The Cave¸ or starting a fight in the two-story Broken Oar at the end of a quest¸ Dungeon Fantasy 10: Taverns has the information you need on tap!