Slayers (20)
Evil Must Die In GURPS Dungeon Fantasy ¸ all adventurers do their share of slaying... killing monsters and taking their stuff is the whole point of delving! When the enemy is a demon¸ sinister cult leader¸ or shambling undead horror¸ the usual strategy is to sic the cleric or holy warrior on them. But sometimes¸ Evil is just too powerful. GURPS Dungeon Fantasy 20: Slayers introduces three new professions who punch above their weight against supernaturally capable opponents¸ giving even groups who are just starting out a fighting chance against such fiends. Demon-Slayers have the power to sniff out demonic foes and exorcise¸ banish¸ and slay them. Optional abilities assist with these tasks¸ whether by providing combat advantages¸ revealing demons hiding in plain sight¸ or empowering the slayer to take the fight to Hell! Mage-Slayers can resist and dispel black magic and strike through defensive spells without resorting to magic of their own. Advanced slayers can sense magic-users while remaining undetected themselves¸ and deprive spell-slinging villains of mana or even their Magery. Undead-Slayers are versed in detecting the undead - even invisible¸ intangible specters - and laying them to rest... permanently. All can aid allies by turning these horrors¸ and some can force ghosts to become visible or even tangible so their friends can join in the beatdown. These professions come with complete templates¸ power-ups¸ a chapter on monster-slaying gear (including new items)¸ and practical advice for both players and GMs: Everything you need to put Evil in its place!