Monsters 2: Icky Goo
Puddings and Oozes and Slimes¸ Oh My! When you think of Dungeon Fantasy ¸ three sorts of monsters come readily to mind: serious bosses¸ like liches and dragons; in-between threats¸ like trolls and dire animals; and hordes of lesser foes¸ like orcs and zombies. But another very old¸ very basic category of enemy lurks in every dungeon¸ and that's goo -- squidgy¸ nasty¸ quivering blobs of stuff. GURPS Dungeon Fantasy Monsters 2: Icky Goo explores the moist¸ disgusting world of monsters that don't so much eat you as dissolve you. Seven classic archetypes appear¸ each with many unpleasant varieties: Fungi. Toadstools are only dangerous if you eat them¸ right? Ask again when you're glued to an explosive puffball¸ choking on deadly spores. Jellies. These near-invisible stalkers can immobilize you in an instant. Then they digest you -- and possibly gain your abilities! Molds. A rainbow of colors and textures abound¸ all of them bent on extending their noxious domain to every surface in sight¸ including your flesh. Oozes. Not all goo waits or sneaks. These guys are very active predators indeed! Hitting causes them to divide¸ but what happens when they combine may be worse. Puddings. Not all goo relies on spores and toxins¸ either. The steroidal freaks of the class¸ puddings would just as soon beat you up and eat you. Slimes. Nothing says "dungeon" like good ol' flesh-eating or toxic slime painfully liquefying you to create more slime. Available in several flavors! Spore Clouds. One minute the air is clear; the next¸ they swoop in from nowhere and inoculate your skin¸ your eyes¸ your lungs... The sheer randomness and variety is sure to frustrate even players who've read this supplement¸ while the GM gets handy advice on creative uses and abuses to ensure that's the case. Squish