Henchmen (15)
My People Will Handle It Sometimes you want a faithful assistant¸ not a mighty peer with his eye on your share of the loot! From the snarling barbarian's glib agent to the fragile wizard's hardy bodyguard¸ all the way down the pay scale to horse-minders¸ potion-tasters¸ and valets¸ there are countless roles that delvers need filled yet deem beneath them. GURPS Dungeon Fantasy 15: Henchmen gives you everything you need to create these helpers: Templates for 10 distinct 125-point archetypes (agent¸ apprentice¸ archer¸ brute¸ cutpurse¸ initiate¸ killer¸ sage¸ skirmisher¸ and squire) and five 62-point callings (cultist¸ guard¸ laborer¸ servant¸ and torch-bearer)¸ each with detailed customization notes. Everything you need to use these templates for hirelings¸ including rules for recruitment¸ loyalty¸ and pay. Advice on treating these henchmen as Allies: evaluating the advantage¸ handling NPC advancement¸ and weighing the campaign ramifications of permanent associates. Thoughts on adapting such roles for PCs in low-powered¸ mixed-power-level¸ and standard 250-point campaigns. A dozen 125-point lenses -- adept¸ burglar¸ champion¸ gadgeteer¸ genin¸ learned¸ monk¸ priest¸ psi¸ treasure-hunter¸ troubadour¸ and veteran -- that mix and match with the templates to get a wide variety of high-end henchmen and custom PC professions. New perks and power-ups for companions and flunkies. Guidelines for adding nonhuman racial templates to the mix for henchmen and custom PCs alike. Whether you want to beef up an undersized party¸ give egotistical heroes a way to trade excess cash or points for minions¸ or kick off your Dungeon Fantasy campaign at a lower power level¸ GURPS Dungeon Fantasy 15: Henchmen has what you need. Visit the official web page for more info¸ resources¸ product support¸ and links.