Creatures of the Night 5
The darkness lurks¸ waiting¸ under the sea. It hides in riverbeds and lakes¸ judging its victims. Even the streets of civilization are not safe from perilous forces that pervert the expected. Beware. In this installment of Creatures of the Night¸ the elements of evil hide in plain sight¸ corrupting the familiar and turning seemingly safe situations into reason for panic. Crayfen¸ moon guires¸ and gully dragons pose a danger to those who venture near water; dreadstalks wet their vegetative fangs in anticipation of victims; and stealth golems and watchtowers occupy spaces where humanity thinks itself safe. These six examples of strangeness all contain information for GURPS ¸ including adventure ideas and possibilities for altering the adversaries for different situations. Don't bother keeping your eyes open for danger; you probably won't be able to see it anyway.