Creatures of the Night 2
The creatures encountered in an adventure set the tone for the game. They should be appropriate to the genre¸ but still a surprise for players. GURPS Creatures of the Night¸ Vol. 2 provides the GM with an assortment of territorial monsters¸ animals¸ and unnatural beings. (Also¸ check out Volume 1 !) They defend their nests¸ build magic patterns on the ocean floor¸ and transform anyone who comes too close. They take control of the area around them¸ swinging from the darkness to attack intruders or altering the weather to distract innocents. They are easy to avoid... if you never come close to their territory. Note: These creatures use the abbreviated template for animals explained on p. B456.