GURPS Combat Cards (for Fourth Edition)
Because Hesitation Means Defeat
Designed by Sean Punch
Inspired by the original GURPS Combat Cards¸ by Robert L. Beaver and Andy Normansell
Warriors in combat must make decisions quickly or die! While the gaming table isn't that tough¸ GURPS offers many choices. Old hands know these by heart¸ but newcomers can find learning them to be half the battle - and every veteran starts as a recruit.
GURPS Combat Cards even the odds. They concisely explain all variations on every combat maneuver in the GURPS Basic Set¸ several important attack and defense options¸ and key conditions inflicted by injury. They greatly reduce page-flipping at the table.
These cards aren't a game in themselves¸ but you can certainly use them in play: Keep the ones that describe your character's condition in front of you¸ and declare your actions by "playing" relevant maneuvers and options.
In battle¸ speed is life!