Boardroom and Curia
Strength In Numbers
From street gangs to armies¸ through political and religious groups¸ to businesses all the way up to multinational corporations¸ organizations feature prominently in many adventures. They can be tough to get a handle on¸ though. Juggling lots of people and resources can leave you feeling like "GM" stands for "General Manager¸" not "Game Master"!
GURPS Boardroom and Curia comes to the rescue with a simple-but-effective framework for defining organizations for use in adventures. Its stats block offers a way to write up a group in much the same way you would a city (compare GURPS City Stats)¸ an army (see GURPS Mass Combat)¸ or a spaceship (as in GURPS Spaceships). At a glance¸ you'll know just how powerful they are and how quickly they can respond¸ and have a concrete idea of what that means in terms of skill levels¸ point values¸ or dollars.
Boardroom and Curia also includes a full chapter on how to use these stats when the PCs work for or against an organization -- or decide to found one! Rounding it out are seven detailed examples suited to a variety of tech levels and genres: three real-world groups (the Medici bank¸ the Provisional IRA¸ and Médecins Sans Frontières)¸ two that support existing GURPS settings (Biotech Euphrates for Transhuman Space and the Raiders of the Black Void for GURPS Cabal)¸ the sinister Cold War conspiracy of Dr. Zynfami¸ and a superhero alliance (the Mid-City Defenders).
Stop being confused. Start getting organized!