Banestorm
A World of Magic
Welcome to the land of Yrth¸ a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England¸ France¸ Germany¸ and the Far East. Now humans struggle with dwarves¸ elves¸ and each other. The Crusades aren't ancient history here - they're current events!
Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos¸ the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.
This book provides GMs with a complete world background - history¸ religion¸ culture¸ politics¸ races¸ and a set of 16 detailed¸ full-color maps - everything needed to start a GURPS campaign. Phil Masters (GURPS Discworld and Hellboy RPG RPGs) and Jonathan Woodward (Hellboy RPG and GURPS Ogre) have added new peoples¸ places¸ and plots¸ as well as lots more on magic and mysticism¸ all of which conforms to the just-released GURPS Fantasy and GURPS Magic.
So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero... an orcish pirate... a Muslim double agent commanded to infiltrate the Hospitallers.