After the End 1: Wastelanders
New Heroes for a New World
They say that life used to be easy¸ back before The End. People were civilized¸ food was abundant¸ and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian¸ so peaceful... so boring!
GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic world. Written by Jason "PK" Levine (creator of the GURPS Monster Hunters series)¸ this supplement has everything you need to get started:
- Eight 150-point templates¸ each with enough key choices to ensure that even similar heroes have their own niche. Build a party of four scavengers if you wish¸ without stepping on each others' toes.
- Six 50-point lenses¸ so you can crank up the power level with even more options for customization. Are you experienced? Fast? Learned? Heck¸ in a high-powered game¸ maybe you're all three and more!
- Optional rules for mutations that twist people in interesting¸ potentially useful ways. Every mutation increases your Freakishness¸ however¸ setting you apart from humanity.
- Simplified rules for fatigue¸ starvation¸ dehydration¸ and radiation. These key genre elements are streamlined here to focus on the important effects¸ with minimal bookkeeping.
- New equipment and supplies useful for anyone traveling through the wastes¸ along with rules for gear in a world where Wealth doesn't exist and the tech level is "complicated."
Just add the GURPS Basic Set -- and perhaps Pyramid #3/88: The End is Nigh -- to create heroes ready to conquer the wastes or die trying. It's a rough world out there¸ but the Wastelanders are ready for it!