Mystic West
Where Fantasy meets the Wild West.... Welcome to the Scablands! Where Cosmopolitan Humans and Dwarves from the Western Republic meet rough-riding Ogre ranchers and cowboys traversing the barren deserts¸ clans of Lizardfolk warriors and shamans clinging onto their lands in the face of overwhelming odds¸ and Elven Monks in a new land fleeing a distant all powerful ruler. Journey through the cities of the coastal Western Republic¸ the rough and exciting Four Townships¸ and the mysterious lands beyond. Hunt both bounties and resources¸ none more valuable than the mystically charged Thaum Crystals¸ the basis of the Township's prosperity¸ the Republic's supremacy¸ and the power source for all Magi-Tech items. Battle opponents and enemies with magic¸ technology¸ or a combination of the two. Walk with the Monastery of the Four Winds¸ battle alongside the courageous Order of Kraz¸ become embroiled in the enigmatic plots of the Refuge¸ and earn the respect and trust of the Shadow Clan and the hidden city of Hzzak"Thul. Encounter the brash criminal gang known as the Marauders or the insane Blood Dancer Clan. Create old west gunslingers¸ powerful mages¸ stoic monks¸ bar room brawlers¸ the possibilities are limited solely by your imagination. Mystic West is a stand alone Simpli-6 Game using the Simpli-6 rule set for character creation and game play. In addition to character generation and game play rules this book contains the following: Five races reworked for the Mystic West Setting Information on the Monk and Mage classes Over 60 magic spells¸ including some new New Magi-Tech weapons and items¸ Lizardfolk Talismen¸ and Medicinal plants and herbs for use in game play Information on 8 major locations¸ plus information to create your own town or village Information on 7 separate organizations with influence within and beyond the Four Townships Info and stats for over 60 villains and monsters 20 Jumpstarts to get game play going 4 "36 Things" tables for random encounters and treasure generation