When a Star Falls (UK4)
The Duchy of Jeoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area¸ particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes¸ has long been renowned for the generation of the most fearsome beasts¸ and it has been shunned accordingly - save for a handful of hardy souls with exceptional abilities and sufficient wealth to build stout strongholds to ward off the attacks of the predatory creatures infesting the rugged lands thereabout. Within the last few months¸ however¸ a walled town not far distant from the area¸ and four small fortresses as well were destroyed by mysterious attacks! The remaining barons and lords have preserved in brine several partially decomposed corpses found on or near the sites of the ravaging. While these strange bodies are assumed to have belonged to the forces which were responsible for the destruction¸ the remains were too far gone to learn anything other than they were of creatures heretofore unknown to even the wisest sages of Jeoff. The urgent plea for aid which accompanied these gruesome corpses could not be ignored¸ and the Duke acted immediately choosing several of his doughtiest henchmen (i.e. your characters) to lead an Expedition to Starfall Mountain. In the spirit of Expedition to the Barrier Peaks. Continuously converted and play tested since first released in 1980 making it the longest play tested product on the DMs Guild (35 years of playtesting!)!? The first Web enhanced (?) DM's Guild product with links to other resources to change up the adventure as needed. 47 new monsters. New tech items including the legendary Powered Armour - a technological artefact of immense power. Original setting information for Greyhawk remains¸ however¸ the adventure can easily be transported to any campaign world as it amounts to a self-contained technological mega-dungeon. A full spiritual conversion/return of the original adventure allowing multiple ways to play the adventure: A minimally developed version presenting the original adventure unchanged except for a 5e rules update. A more fully developed option adding a plot and a more consistent ship.
The power of prophecy is given to few. Wise are they who guard this gift well¸ for those who thirst after such knowledge are not always men of principle. Bastion of destiny¸ the Tower of the Heavens stands silhouetted against the star-studded night sky. From within his darkened observatory¸ perched like an eyrie on the highest turret¸ a figure in white charts the course of a shooting-star as it disappears behind the snow-capped peaks of the Tegefed mountains. The old man smiles grimly to himself; the event foretold has come to pass! Power¸ glory¸ riches - it takes years to acquire them. The uncanny accuracy of their predictions has brought all these and more to the sages of the Tower of the Heavens. But what is hard to win is often easier to lose¸ and the future of the tower now hangs in the balance. For it is written that the day of reckoning draws nearer when a star falls....