Return of the Mountain Witch
Reviled by the very society that employed them¸ the ronin are called forward to challenge the witch on the mountain and stop the neverending winter. As they confront the Yuki-onna's trials up the mountain they must navigate their own dishonorable pasts¸ and the group's internal betrayals and distrust. There are monsters on the mountain¸ but the quest for their own self-worth and honor is more dangerous than anything they may face.
Will they become Protectors of the Realm or will they fall into the traps of distrust¸ fear¸ and treachery? The Mountain Witch waits to declare their fate.
Return of the Mountain Witch is a collaborative storytelling game that uses The Great American Novel RPG chassis that focuses on character motivation and narrative outcomes instead of more traditional combat-driven mechanics.
Players choose from five ronin archetypes:
The Blade The Friend The Unknown The Untested The War-Weary
And as a group¸ they confront five trials up the mountain before their final trial that ends in dueling and a final test with the others before confronting the witch.
The game relies on storytelling mechanics wherein the players add their stats to a 2d6 die roll and achieve a spectrum of success with narrative consequences. They roll whenever they confront a conflict¸ which can range from monsters to situations. As they resolve or escalate conflicts¸ they can cause or mitigate distrust among the others until distrust compels the characters to duel or confront one another.
The game is set on a rich tapestry of Japanese-inspired folklore with beautiful water-colors that help visualize the game's tone.
Return of the Mountain Witch is a gift to the crowdfunding community and was created¸ edited¸ and illustrated for free by the creators. This game will always be free and is published as public domain under Creative Commons so players can make it their own.
Reviled by the very society that employed them¸ the ronin are called forward to challenge the witch on the mountain and stop the neverending winter. As they confront the Yuki-onna's trials up the mountain they must navigate their own dishonorable pasts¸ and the group's internal betrayals and distrust. There are monsters on the mountain¸ but the quest for their own self-worth and honor is more dangerous than anything they may face.
Will they become Protectors of the Realm or will they fall into the traps of distrust¸ fear¸ and treachery? The Mountain Witch waits to declare their fate.
Return of the Mountain Witch is a collaborative storytelling game that uses The Great American Novel RPG chassis that focuses on character motivation and narrative outcomes instead of more traditional combat-driven mechanics.
Players choose from five ronin archetypes:
The Blade The Friend The Unknown The Untested The War-Weary
And as a group¸ they confront five trials up the mountain before their final trial that ends in dueling and a final test with the others before confronting the witch.
The game relies on storytelling mechanics wherein the players add their stats to a 2d6 die roll and achieve a spectrum of success with narrative consequences. They roll whenever they confront a conflict¸ which can range from monsters to situations. As they resolve or escalate conflicts¸ they can cause or mitigate distrust among the others until distrust compels the characters to duel or confront one another.
The game is set on a rich tapestry of Japanese-inspired folklore with beautiful water-colors that help visualize the game's tone.
Return of the Mountain Witch is a gift to the crowdfunding community and was created¸ edited¸ and illustrated for free by the creators. This game will always be free and is published as public domain under Creative Commons so players can make it their own.