Shaping the Sword: An Overview of GRAM
Named after Odin's sword¸ the GRAM Role-Playing Game focuses on telling narrative-focused sagas worthy of the eddas. Characters are created by selecting from a diverse range of abilities instead of structured classes¸ allowing players to bring their unique concept to life¸ from sniper-mages to rap gods to sentient barrelfolk. The possibilities are endless! The system itself only uses twenty-sided dice and a deck of cards with rules only butting in as needed so that players spend more of their time in the storyline and not focusing on metagaming. An overview of how these mechanics work are included here¸ in Shaping the Sword. About The GRAM Role-Playing Game Named after Odin's sword¸ the GRAM Role-Playing Game focuses on telling narrative-focused sagas worthy of the eddas. Game Features: Easy to understand as both a player and as a GM¸ even if you're unfamiliar with GRAM or inexperienced with RPGs in general. Characters are built as a personality first¸ statblock second. The game engine and characters were both created to be flexible and adaptable. Conflict is resolved through social competitions and skill checks more frequently than combat. All you need is one of the growing number of campaign modules available now¸ as well as a short set of rules and you're Ready to Roll! Existing module genres include Victorian supernatural horror¸ paranormal romance¸ modern military espionage¸ classic fantasy¸ cyberpunk noir¸ and many more! Each module contains the setting information¸ scenario¸ and pre-created Iconic characters so that you can quickly and easily prepare for a session. Creativity is encouraged! Suggestions for customization with tips and tricks are available from the development team to give you the inspiration needed to build your own world and Forge Your Own Saga! For more information check out https://gramrpg.com or email us at ;sendusaraven@swordofodin.com!