Goblins Grabbed My Dice!
Peeplin' HARD! Dice GOOD!
Goblins Grabbed My Dice is a game where you play a team(?) of goblins that have snuck into a gaming convention somewhere in Middle America. Your goal is to steal the most precious jewel among goblinkind. Mathy rocks. Clickity clacks. Dice.
It is a fun one-shot game of zany hijinks¸ cartoon mischief¸ and chaotic silly gobbos. It's about stuffing three goblins in a trenchcoat¸ running away from convention security¸ and getting into goofy trouble.
Recommended for 3-6 players¸ including the Gobmaster. Suitable for all ages.
FAQing Gobbos
Let's get some questions out of the way first.
So¸ is this some kind of fantasy universe?
Nope¸ it's a present-day Middle America city hosting a gaming convention. It's our world. It won't matter much. You won't be leaving the sprawling convention center.
So¸ where do the goblins come from?
The Goblin Place.
But there aren't goblins in our world.
You must not go to the same gaming cons that I do.
I've never seen any there.
Listen¸ you decided to read about this game¸ not me. You are playing goblins. They have big ears¸ big fangy mouths¸ and can maybe reach a grown man's belt if they stand on their tippy toes. You are at a gaming convention in modern day America. You want to steal dice. That's the premise¸ are you down to play?
Fine¸ fine. What do I need to play?
Some paper for character sheets.
Something to write with¸ preferably non-toxic crayons.
One poor sod - errr - one valiant soul to gamemaster. Or in this case¸ gobmaster.
A pile of d6s.
If the words "character sheet”¸ "gamemaster” or "d6” don't mean anything to you¸ I'm flattered that this is your first RPG you've decided to try. But find someone in a t-shirt with a 20-sided polyhedron hidden cleverly in the design and ask them. Or tweet @matthewmercer; I'm sure he's not busy.
A mild dose of goofiness¸ a taste for cartoonish shenanigans¸ and a sarcastic understanding of geek culture is recommended but not required.
Peeplin' HARD! Dice GOOD!
Goblins Grabbed My Dice is a game where you play a team(?) of goblins that have snuck into a gaming convention somewhere in Middle America. Your goal is to steal the most precious jewel among goblinkind. Mathy rocks. Clickity clacks. Dice.
It is a fun one-shot game of zany hijinks¸ cartoon mischief¸ and chaotic silly gobbos. It's about stuffing three goblins in a trenchcoat¸ running away from convention security¸ and getting into goofy trouble.
Recommended for 3-6 players¸ including the Gobmaster. Suitable for all ages.
FAQing Gobbos
Let's get some questions out of the way first.
So¸ is this some kind of fantasy universe?
Nope¸ it's a present-day Middle America city hosting a gaming convention. It's our world. It won't matter much. You won't be leaving the sprawling convention center.
So¸ where do the goblins come from?
The Goblin Place.
But there aren't goblins in our world.
You must not go to the same gaming cons that I do.
I've never seen any there.
Listen¸ you decided to read about this game¸ not me. You are playing goblins. They have big ears¸ big fangy mouths¸ and can maybe reach a grown man's belt if they stand on their tippy toes. You are at a gaming convention in modern day America. You want to steal dice. That's the premise¸ are you down to play?
Fine¸ fine. What do I need to play?
Some paper for character sheets.
Something to write with¸ preferably non-toxic crayons.
One poor sod - errr - one valiant soul to gamemaster. Or in this case¸ gobmaster.
A pile of d6s.
If the words "character sheet”¸ "gamemaster” or "d6” don't mean anything to you¸ I'm flattered that this is your first RPG you've decided to try. But find someone in a t-shirt with a 20-sided polyhedron hidden cleverly in the design and ask them. Or tweet @matthewmercer; I'm sure he's not busy.
A mild dose of goofiness¸ a taste for cartoonish shenanigans¸ and a sarcastic understanding of geek culture is recommended but not required.