Ghostbusters
A simple RPG based on the movies¸ designed to be extremely easy for beginners. The mechanic is a simple D6 dice pool (the ""D6"" system later used in Star Wars)¸ based on one of four attributes: Muscle¸ Brains¸ Moves¸ and Cool. Each character can have at most four skills: one per attribute. Action resolution is to roll a number of dice equal to attribute (2 to 6)¸ with one die being a special ""ghost die"" whose ""1"" face indicates a fumble. If the number is greater than difficulty¸ you succeed. Results can modified by spending ""Brownie Points"" to reduce damage or improve rolls. In the original game¸ characters get three pieces of equipment which are detailed on cards. The International edition has no cards but has a longer list of equipment rated for size in ""hands"" (i.e. number of hands to hold). The original basic set included advice on straightforward ghostbusting adventures¸ including a two-page sample adventure about a taxi cab possessed by the ghost of a gigantic dog. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
The original rules for the game. Includes two rulebooks (the 24-page Training Manual for players and the 64-page Operations Manual for Ghostmasters)¸ a Reference File (4 handouts¸ including sample business forms and a 3-page basic rules)¸ 6 dice (5 regular and 1 Ghost Die)¸ and a whole bunch of cards (48 small equipment cards¸ 12 large character cards).
Contains: 24-page Training Manual; 64-page Operations Manual; 4 Reference Files; 6 Ghostbuster IDs; 6 blank IDs; 48 Equipment Cards; 5 dice + 1 Ghost die.