Ghost Club RPG
A small town¸ with one big secret
Welcome to Twin Falls.
Population of 102¸865 (Living). For a long time now things just haven't been right in your town. Sometimes it's a strange disgusting smell¸ or maybe just the light outside looks weird. But whatever it is¸ it keeps you awake at night.
You started asking questions to your parents and teachers¸ but you got one-to-many odd looks. Friends didn't want to hang out with you anymore. They just didn't see it.
Your parents believed you were getting mixed up with the wrong sort of kids or playing too many video games. Maybe it's both¸ but probably not.
But¸ It's not every day you see a ghost on the school bus.
Ghost Club is a light RPG game about investigating haunted houses¸ finding clues about the ghosts¸ and then summoning the big bad for a final banishing show-down. Set against the backdrop of a small town somewhere in America¸ if you're a fan of the supernatural¸ you're going to love playing investigations set in this mysterious and spooky town.
This adventure game is designed to be a bit scary¸ a little silly¸ and a lot of fun. It's designed with simple mechanisms to encourage gameplay for a wide age group that won't require a lot of background reading and will be suitable as a gateway game into more advanced roleplaying games. This core book will focus on building imaginative storytelling whilst acting as an introduction to team collaboration¸ developing social skills¸ and solving puzzles. It's about having fun and taking it all with a pinch of salt... or maybe a holy catapult.
The system is made for 2-5 players¸ one of which being the narrator and rule master. This person will be called the 'GM'¸ which is an abbreviation for Ghost Master. All other players will take on the character roles of the story protagonists. We will call them 'The kids'. Use one of the premade characters¸ or make your own. Join a gang¸ and you're all set to start investigating spooky houses.
But you're still not convinced...
Maybe these final points could help change your mind:
Great for playing with a wide range of age groups. (I recommend from 10 to 100+) Perfect for those that hate huge rule books with tons of background reading. Games have a rough playtime of around 1 hour. Create fun adventures for your family and friends using team collaboration and puzzle-solving skills.