Rogue State
Everything is decided by a person's thoughts and if he is ideologically motivated¸ there is nothing he cannot do." - Kim Il-Sung Rogue State is a solitaire geopolitical conflict simulation where the player assumes the role of the Supreme Leader of the Democratic People's Republic of Korea (DPRK) immediately after the end of the Korean War. Your primary objective will be for your regime to survive from 1953 through the year 2030. Your secondary objective will be to maximize adherence to the Juche ideology by progressively achieving national self-reliance and global influence. Juche points are earned by advancing your nation's military strength¸ industrial production¸ nuclear weapons development¸ and assertively responding to events while minimizing lingering foreign debt. Victory over your imperialist oppressors will require you to carefully manage scarce resources¸ strategically evaluate risk¸ and develop a keen awareness of the interaction between the world situation and your decisions. Each turn represents approximately seven years on the timeline of the DPRK. As Supreme Leader of North Korea¸ you will be responsible for: Managing the state budget to strategically emphasize critical initiatives Building heavy production capacity to fuel your nation's economy Investing in infrastructure¸ agriculture¸ and your military Maintaining diplomatic relations with your national allies Intimidating and purging members of your Cabinet to motivate performance and discourage sedition Managing risks associated with world events and critical threats such as revolutions¸ coups¸ and foreign military action Negotiating for foreign technology to build your nuclear weapons program Threatening and extorting your imperialist enemies with threats of nuclear force And (if necessary) ordering a preemptive nuclear strike on the West and its puppet allies. Do you have what it takes to lead your nation to power and prosperity? Rogue State includes: * One 22x17-inch DPRK government ‘map' (4 part 8.5 x 11 version included) * 14 Technology/Event chits * 20 Tracking counters * 35 Resource chits * 36 Event Cards * One Full-Color Rulebook * One Turn Summary aid card (Note: You will need several six-sided dice and a twelve-sided die to play)