Pentaquest
Pentaquest is a print & play solo and multiplayer card game with dice rolls¸ ideal for both pipsqueaks and grognards. It has zero setup¸ and each game takes 10-20 minutes. The rules are simple and stress-free¸ the black and white look gives a familiar old school feeling¸ and each game flows fresh and relaxing...
...if you survive the first rolls¸ of course.
Roll 5d6 and score dice combinations to beat the cards you are facing.
Each card has the same layout:
Solo play
Shuffle the deck¸ then go through five phases :
[ 1 ] Draw cards
and put them face up in front of you until you have 5 cards in the quest zone.
[ 2 ] Roll 5d6
If you obtain a combination of results that matches the dice shown in a card's lower part¸ you can declare you beat it: you put it in your army zone¸ since it becomes part of your army. If you can beat more than one card¸ you decide which one.
[ 3 ] Free reroll
You can try to get better results rerolling any number of dice at once¸ keeping the new results.
[ 4 ] Use army cards
You can use any number of cards from your army to modify your rolled dice¸ so you can obtain the needed combination. Discard each used card.
[ 5 ] Check
If you managed to beat a card¸ you start over form phase [1]. If you didn't¸ you lose. If you have no cards left in the deck and quest zone¸ you won. The number of cards in your army is your score.
Multiplayer
Players take turns clockwise¸ using the same rules of solo play. If a player can't beat a card on his turn¸ he must discard an army card before passing the turn to the next player. If he owns no army card¸ he simply passes the turn. When there are no cards left in the deck and quest zones¸ compare the number of cards in each player's army: the highest score wins.
The beautiful black and white artworks were drawn by Mariana "Lady of hats" Ruiz Villareal. In her Wikimedia Commons gallery¸ the artworks are labeled with the license CC0 1.0 Universal (CC0 1.0) Public Domain Dedication.
Pentaquest is a print & play solo and multiplayer card game with dice rolls¸ ideal for both pipsqueaks and grognards. It has zero setup¸ and each game takes 10-20 minutes. The rules are simple and stress-free¸ the black and white look gives a familiar old school feeling¸ and each game flows fresh and relaxing...
...if you survive the first rolls¸ of course.
Roll 5d6 and score dice combinations to beat the cards you are facing.
Each card has the same layout:
Solo play
Shuffle the deck¸ then go through five phases:
[ 1 ] Draw cards
and put them face up in front of you until you have 5 cards in the quest zone.
[ 2 ] Roll 5d6
If you obtain a combination of results that matches the dice shown in a card's lower part¸ you can declare you beat it: you put it in your army zone¸ since it becomes part of your army. If you can beat more than one card¸ you decide which one.
[ 3 ] Free reroll
You can try to get better results rerolling any number of dice at once¸ keeping the new results.
[ 4 ] Use army cards
You can use any number of cards from your army to modify your rolled dice¸ so you can obtain the needed combination. Discard each used card.
[ 5 ] Check
If you managed to beat a card¸ you start over form phase [1]. If you didn't¸ you lose. If you have no cards left in the deck and quest zone¸ you won. The number of cards in your army is your score.
Multiplayer
Players take turns clockwise¸ using the same rules of solo play. If a player can't beat a card on his turn¸ he must discard an army card before passing the turn to the next player. If he owns no army card¸ he simply passes the turn. When there are no cards left in the deck and quest zones¸ compare the number of cards in each player's army: the highest score wins.
The beautiful black and white artworks were drawn by Mariana "Lady of hats" Ruiz Villareal. In her Wikimedia Commons gallery¸ the artworks are labeled with the license CC0 1.0 Universal (CC0 1.0) Public Domain Dedication.