Border Striders
This is a storygame about hard journeys.
1-8 players 120 minutes
With this one¸ I am approaching at some serious stuff I bear. The tone doesn't have to be heavy¸ but it can become very dark¸ depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.
But why read about the game when you can read it ?
This is a storygame about hard journeys.
1-8 players 120 minutes
With this one¸ I am approaching at some serious stuff I bear. The tone doesn't have to be heavy¸ but it can become very dark¸ depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.
But why read about the game when you can read it ?