Terrinoth Treasures 1
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Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This supplement provides fifteen (15) new Terrinoth magic items. Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent)¸ but now with new art and rules adapted for the Genesys Roleplaying System.
In addition¸ this first volume of the supplement provides optional rules for crafting these magical items (and others)¸ as well as suggested pricing guidelines to help GMs develop and adapt their own magical items for their campaigns. Specific arcane components and costs are broken down for each item¸ to allow characters to obtain some of these during adventures¸ to both provide adventure hooks (getting a rare component) and to give the GM control as to the availability of these rare ingredients to limit players.
This is volume 1 of more such volumes to follow¸ as more items are adapted for the system. Each additional volume will feature 15 additional items and contain the same level of detailed information.
Developed by veteran GM and self-described Terrinoth researcher Chris Markham¸ this is the third of many planned supplements for the Realms of Terrinoth setting (the first being Terrinoth Taverns¸ followed by Zanagan Zoology: Part 1). Though this supplement is set in the world of Mennara¸ it can be converted for use in your own fantasy world. The Genesys Core Rulebook¸ Realms of Terrinoth setting¸ and either Genesys Dice or the Genesys Dice App are required to use this product.