Sunfall
A thousand years ago¸ the Sun perished. To cope with a cooling world¸ a great empire staged a successful invasion of the spirit world¸ captured a daemon prince¸ and imprisoned him in an artificial Second Sun. Soon followed the Blessed Age¸ a brief era of recovery and even prosperity¸ but it was never meant to last: in a few short centuries¸ the Second Sun shattered and its furious prisoner bore down on the world like a comet¸ plunging it into a Sunless Age of ice and darkness. Now¸ the ruins of antiquity dot these frozen¸ starlit lands as human civilization¸ resilient as ever¸ thrives among the desolation. Great city-states shelter and protect their inhabitants through tithes and pacts with the spirit world¸ or wage an endless war against it; merchants and explorers venture farther and farther in their journeys¸ and foolhardy daredevils strike out into the Wastes in search of riches and glory -- or seek adventure within the confines of city walls.
Sunfall is a post-apocalyptic Gothic fantasy setting for the Genesys Role Playing System. In this 103 page sourcebook¸ you will find new rules¸ mechanics and options for character creation¸ advice for Game Masters¸ and a rich¸ baroque world of war¸ magic¸ and intrigue.
8 new Archetypes¸ including the Visitant¸ an otherworldly spirit in a stolen body¸ for use in Sunfall or other settings.
13 new Careers¸ many of which fit seamlessly into steampunk or fantasy settings.
42 new Talents¸ 2 new spells¸ 3 novel weapon properties¸ 2 new Craftsmanship options and a multitude of new items.
Rules for duelling¸ demonic possession¸ and exorcism.
A map and detailed descriptions of the lands surrounding the Byssarian Seas¸ including politics¸ a major religion¸ 10 city-states¸ and multiple story hooks for Players and Game Masters alike.
New Adversaries¸ including (but not limited to) possessed monkeys.