Powers of the Mind
Powers of the Mind features and focuses on the new rules for Psychic Powers that were created for the original post-apocalyptic setting: Salvage¸ but without all the rust and scrap metal. This is a supplement for the Genesys Roleplaying System by Fantasy Flight Games.
This book offers new rules for six psychic powers including: Astral Projection¸ Empathy¸ Precognition¸ Reiki¸ Telekinesis¸ and Telepathy. It also includes the psychic-related talents created for Salvage as well. But be careful¸ using psychic powers too flippantly could lead to MADNESS (madness rules included).
I decided to offer these rules as their own supplement for those who may be interested in psychic powers for their own setting¸ but who are less interested in the Junk-Punk¸ sci-fi theme offered in Salvage.
NOTE: This edition of Powers of the Mind offers the same rules and abilities found in Salvage. If you already own Salvage¸ there is nothing new added here.
If you haven't heard of Salvage¸ and you'd rather have these psychic rules as part of a full 80+ page Sci-fi setting¸ please check out Salvage: Genesys Junk-Punk Sci-Fi Setting.