G.O.L.E.M.S. - Genesys Organizations¸ Legions¸ and Enterprises Management System
GOLEMS¸ the Genesys Organizations¸ Legions¸ and Enterprises Management System¸ enables game masters to simulate the goings on of factions behind the scenes of their campaigns. If you have ever had trouble figuring out what kind of intrigue those background megacorporations are getting up to while your PCs run around pulling gigs for them¸ how your royal houses scheme and plot against each other¸ or the ebb and flow of the gangs roving your post-apocalyptic streets¸ then GOLEMS may be exactly what you need.
GOLEMS is an engine driven by an "Org Turn" that occurs in between standard gameplay sessions. Each organization ("org") is represented by a small block of statistical and flavor information¸ which are used to drive interactions between the orgs and with the players over the course of a handful of phases. Each Org Turn follows a simple pattern of determining resources¸ selecting actions¸ executing actions¸ and ultimately culminating in a series of robust story hook prompts that direct the GM in fleshing out the next gameplay session.
GOLEMS is entrenched in Genesys' narrative dice mechanics and is intentionally structured to drive development of interesting NPCs with whom your PCs can interact. Orgs spy¸ attack¸ cooperate¸ and antagonize each other. They advance and expand¸ recruit NPCs to represent them (to the world and to the PCs)¸ and acquire assets and other tools. Beyond the GOLEMS framework¸ this resource provides a set of living tables which will continue to be updated to ensure that each org is able to be deeply and thematically customized to whatever mission it may have.
***This product is currently priced at Pay What You Want with a suggested price of $2.50. When this product is updated to v2¸ it will be priced at $3.00. Version 2 will include expanded Asset and Special tables¸ potentially custom art replacing the generic placeholder pieces¸ and setting specific Asset tables and discussion.***
CHANGELOG
20200613: New Assets at Resource thresholds 1¸ 4¸ 7¸ 9¸ 11¸ and 12; New Special; Accumulate Resources Difficulty Table added in new Appendix B; Slightly revised Accumulate Resources Action rules to now add a setback die for each upgrade past base difficulty dice; Errata added as supplemental download
20200622: New Assets at Resources thresholds 2¸ 3¸ 6¸ and 8. These Assets bring in more interactive play between Orgs and PCs. Slightly reorganized Appendix B.
20200626: New Assets at Resources thresholds 1¸ 3 5¸ and 9. New Org Block and Notes! This has been added to Appendix B and also provided as a separate download in fillable form.
20200713: New Assets at Resources thresholds 2¸ 4¸ and 10.