Expanded Archetypes
Version 2.0 of the Story Spanner Expanded Archetypes module.
Three new archetypes (The Disciple¸ The Gymnast¸ The Rascal) to fill out the options for human only settings and designed together to complement the official archetypes in the Genesys Core Rulebook (Average Human¸ The Laborer¸ The Intellectual¸ The Aristocrat).
Four new unique abilities---one for each official archetype---to add variety to gameplay (choosing one or the other for any archetype). The new archetypes added by the module also each have two alternate abilities.
The DiscipleThis archetype represents a character who is a true believer in some cause. The venerated cause may be an ideology such as communism or anarchism¸ a religion¸ or devotion to a faction. The cause need not be altruistic. You should choose this archetype if your character would rather serve than lead. You should also choose this archetype if your character has a propensity for strong faith or radical belief.
The GymnastThis archetype represents a character who regularly undertakes intensive physical training. Keeping one's body in peak condition is required of athletes¸ professional soldiers¸ and astronauts. You should choose this architype if you're making a character who can run any obstacle course or who fights at a distance. You should also choose this archetype if your character plays a professional sport.
The RascalThis archetype represents a character who uses wits and guile to understand and even manipulate others. This social savvy is often possessed by news pundits¸ ruthless executives¸ bureaucrats¸ or grifters. You should choose this archetype if you're making a character who uses trickery to achieve goals and persuades others at least as much with cleverness as with force of personality.
Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product.