Pregenerated Character: Dwarf Cleric - FG Version
There are ten XML files for Fantasy Grounds¸ each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here: https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0 To use these characters¸ import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu. In the case of spell casters¸ as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible. This product does not contain the personality flavor text or any artwork found from the base character. Any personality text is as found in the Player's Handbook¸ not as customized in the example character. Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and¸ where applicable¸ in the XML file. If you wish to use the story associated with the base characters¸ you will have to add it yourself. The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items¸ so there should not be need for paid DLC for those. If you see any errors in the characters¸ please note them in the comments and I will try and correct and reload the characters. I have asked for a "pay what you want" just as a "tip" for the time to do generate and automate the characters. Dwarf Cleric Play notes Life Domain cleric focusing on healing Abilities have been automated as appropriate. Spell damage dice that vary by level have been automated. Bless Healer ‐ set for the different levels of healing spells known on the character sheet. If you add 3rd or 4th level healing spells¸ you will have to add that in. Disciple of Life ‐ Each spell is individually edited to add in this effect. If you add a new healing spell or remove and read an existing one you will need to do the edit yourself. Preserve Life ‐ There is one effect for 5 points done. I suggest editing the healing amount (use the magnifying glass to open up the field) if you are not healing in 5 point increments. Turn Undead and Destroy Undead ‐ No way to automatically check level to see if destroyed¸ so the DM must manually do that if the right undead are turned. Divine strike ‐ make sure to apply before you do damage.