Pregenerated Character: Drow Rogue - FG Version
There are ten XML files for Fantasy Grounds¸ each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here: https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0 To use these characters¸ import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu. In the case of spell casters¸ as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible. This product does not contain the personality flavor text or any artwork found from the base character. Any personality text is as found in the Player's Handbook¸ not as customized in the example character. Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and¸ where applicable¸ in the XML file. If you wish to use the story associated with the base characters¸ you will have to add it yourself. The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items¸ so there should not be need for paid DLC for those. If you see any errors in the characters¸ please note them in the comments and I will try and correct and reload the characters. I have asked for a "pay what you want" just as a "tip" for the time to do generate and automate the characters. Drow Rogue Play notes The base character is inspired by the character found here: Abilities have been automated as appropriate. This character is set-up to dual wield. I have automated a dagger attack in the off-hand under the standard rules for this. Apply the Sneak Attack effect after you have rolled your attack and hit. Do it before you apply damage. Evasion can be done 2 ways. The player can apply the effect as automated on this character sheet. Or the DM can click the &frac;12; damage modifier button before applying damage. Just make certain you do not do first ‐ you and your DM need to discuss and be consistent. Assassinate can also be done two ways. Apply the effect before you attack to get advantage. If you hit¸ hold down shift while applying damage to force the damage to be critical damage.