Lands of Mystery (3e)
First half of the book is a how-to manual on constructing lost worlds. The second half of the book is a complete lost world campaign set in the alternate universe of Zorandar complete with player-characters¸ cave-people¸ Neanderthals¸ lost Romans¸ and dinosaurs. Compatible with Chill¸ Call of Cthulhu¸ and Daredevils.
Justice¸ Inc. went a long way toward at least mentioning each different type of fiction popular in the pulps. Open the box¸ start playing¸ and suddenly you're a steely-eyed crime-fighter in trench coat or torn shirt¸ fighting gangsters¸ foiling maniacal world-conquerers¸ combating the supernatural¸ and more. However-yes¸ believe it or not-there were more varieties of pulp adventures than those. Justice¸ Inc. simply couldn't cover every pulp genre in the detail it deserved; a game that size would be sold in a wooden packing crate for $125.95! So we're writing campaign supplements extended rulebooks-which will discuss in excruciating detail the many other ways to adventure¸ pulpishly using the rules of JI. Lands of Mystery is such a campaign supplement¸ and has been designed to cover an area that JI did not expand upon: The Lost Worlds Romance.