The Mind Masters (4)
he first summons of the new season is called.
Your name is drawn-you join the expedition.
Your mission is to investigate rumors of a stockpile of ancient artifacts. Following a sketchy map¸ you cross the great river Twainway the day after leaving your settlement. Two days later¸ in unexplored wilderness¸ you encounter hostile nomad tribes. After finding traces of a lost expedition¸ you know you're on the trail of something big. And then you find it¸ hidden down in a valley¸ forgotten and untouched since the Devastation.
You were searching for a great store of artifacts. Here it is. The whole valley is an artifact!
Do you take the news back now¸ or go in to learn more?
This module is designed for beginning and intermediate players.
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic¸ racial¸ and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created¸ because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength¸ and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.