The Cleansing War of Garik Blackhand (3)
You must get the book... the key to survival... our people's only hope... Whitetip Sept... e'glee... northeast..." Teligmano's whispered words are the only clue your desperate party has to save your people.
The fearsome Scarlet Knights of Genetic Purity have declared a campaign of terror against all mutants - humanoids and mutated animals!! Your bitter enemies¸ the Gray Rock tribe¸ have accused your tribe¸ the White Feathers¸ of murder and treachery. Your tribe is now under sentence of death - you and your party have been declared outlaws and traitors. The fate of your tribe lies in your hands. Pursued by an enraged mob of mutants¸ you must flee across the frozen Parklands of the Ancients to find proof of your innocence.
This campaign module contains Gamemaster notes¸ background information¸ maps¸ new creatures¸ new artifacts¸ a new robot¸ and four bonus campaign scenarios for use with the revised Gamma World Science Fiction Role-Playing Game. Included in this adventure is a new player aid - the Ranger Rule!! The Ranger Rule simplifies combat with weapons and mutational powers.
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