All Animals Are Equal (Q2) (4e)
hree-hundred years after the end of civilization¸ the creatures are running the zoo. Home to a bewildering array of talking¸ intelligent creatures¸ the ZOO has turned into a melting pot of political intrigue¸ assassination¸ and homicide. The factions bicker end battle over territory¸ food¸ water¸ and power.
Here in the zoo¸ humans are the outsiders. But when player characters enter the scene¸ they are welcomed as the means of upsetting the balance of power. The Pride¸ the Troop¸ and every other faction seem to have a past wound or old humiliation to settle. See what zoo politics can really be with All Animals Are Equal.
In the Zoo¸ only power matters! Get as much as possible¸ however possible!
Characters are drawn into the delicately balanced world of animal politics¸ where tooth and claw often take a back seat to treaties and promisies;
they must weave their way through this maze of alliances¸ feuds¸ and diplomacy¸carefully considering when to stay neutral and when to take sides;
The zoo can easily be positioned in any campaign world;
This 64-page adventure includes new mutations¸ new technology¸ and new weapons;
The adventure is designed for 3 to 6 characters of levels 4 to 6.
M indkee p. The very name is myst e riou s. Why was it built? Who built it? What is its secret?
Your eli te group of adventurers must find Mindk ee p and learn its secret. Others have tried - and fail e d. The surrounding area is filled with mutations that are strange even for Gamma World. Could that b e a clue a s to Mindkeep ' s purpose? Or is it mere co incidenc e?
The trek is long and difficult¸ across areas that are not well - known. Keep your wits about you¸ or you may lose everything!
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Welcome to the first module designed for the newly revised GAMMA WORLD Science Fantasy Game. Within these pages is a com plete adventure¸ starting points for many other adventures which the GM can develop¸ extensive maps for use in both this and other adventures¸ new items¸ races¸ non-player characters¸ and creatures. This adventure can be run alone¸ worked into a present campaign the GM is running¸ or used as the starting point for an exciting new series of GAMMA WORLD modules. The adventure in this module is an "open" adventure; that is¸ it is not designed for specific player characters. No predetermined player characters are provided for your use.
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