Parallel Open Gaming Systems: Skills
Several hundred skills listed.
from climbing to xenolore and mecha operation
2nd Parallel Open Gaming Systems book.
This is a series of tables that include skill names of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of skill names separated into the individual game system data. Some attributes or moves have been enterpreted into the skill list.
It may be helpful for comparing and utilizing open gaming skills into current or developing game systems.
- This book does not have any illustrations.
- It doesn't list the skill descriptions.
- It lists the names and some times related attribute(s).
- A skill bonus table lists bonuses by system.
- A difficulty chart lists target numbers and modifiers by each system.
- A circumstance bonus lists beneficial and detremental bonus ranges.
- A degree of success chart compares skill roll result meaning.
- This book only looks at a few magic skills¸ primarily spellcraft. Casting skills is not included in this volume. This book focuses on mostly mundane.
Some tables have sizable white-spaces following the table¸ and last page is a blank white page.
Parallel Open Gaming Systems seriesParallel Open Gaming Systems - Weapons - ; This is a series of tables that include base damage amounts for weapons of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of weapon damage data separated into the individual game system data.
Parallel Open Gaming Systems - Skills - This is a series of tables that include skill names of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of skill names separated into the individual game system data. Some attributes or moves have been interpreted into the skill list.
Parallel Open Gaming Systems - Armor - This is a series of tables that include armor names of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of armor names separated into the individual game system data. Some armor values have been interpreted ranked into the armor list.