Hot Item in a Cold War
Hot Item In a Cold War ( Fudge Version) Un-Stealing an Aircraft That Doesn't Exist to an Airbase That Officially Isn't There $4.00 BhM-2003 It is 1982 and the Cold War is a knife's edge away from going Hot. A plane has been stolen from Area 51. Your job is to make sure the Soviets can't get their hands on it and recover it if possible. Includes Solo Version For you to play before running the module as a GM. Both traditional format (back of main book) and a Solo-Format version for tablets (or any other.pdf reader) where every node is a separate page - no accidental "oops¸ I looked over here" spoilers! GM Adventure Normally 1-3 session. Excellent as the starting point of a longer campaign. Includes numerous 'Plot Seeds.' Notes and examples of Super Spy (High Tech) Equipment 3 NPC Villains usable over the long term. Rules on how to handle cheating (or attempts at cheating) with casino games 5 pre-generated PCs (7pt builds using 5 Point Fudge from Fudge 10th Anniversary Edition ) Works with generic 5 Point Fudge..pdf GM Adventure - 53 pgs (38 pages GM¸ 16 pgs traditional format solo).pdf Solo Format - 73 pages (Total of 69 nodes¸ small format) "About Fudge: The Fudge game system is copyrighted (c)2000¸ 2005 by Grey Ghost Press¸ Inc. and is available for use under the Open Game License. See the fudgerpg.com website for more information."