Fragged Kingdom
The Archdruid is dead!
Now is the time to reclaim the world for civilisation.
Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost¸ waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion¸ Stronghold. It is a world besieged by malevolent forces who channel the planet's own dark magic and direct strange otherworldly creatures with malicious intent. It is a world where death and mystery wait around every corner¸ behind every tree¸ and in every rocky crag.
But it is also a world of hope. The war that has lasted a generation is over¸ and the denizens of Stronghold have begun to step out into the world once again. What awaits them is a vast¸ unexplored land¸ overgrown and full of grand treasures and lost magic waiting to be re-discovered.
But the evil druids and the forces of the dark goddess¸ Neph¸ are still out there in the wilds¸ plotting their next move.
They may have failed to conquer Stronghold¸ and their Archdruid lies dead¸ but they will not stop their campaign until all civilisation on Akharon is extinguished.
The races who took up residence in Stronghold - the Kaltorans¸ Legion¸ Remnant¸ and Tolatl - are once again free to spread civilisation across the face of Akharon.
As Stronghold struggles to support its growing population¸ and food rations grow thinner¸ the time has come for bold adventurers to leave and reclaim the wilds.
This Book Requires the Fragged Empire Core Rule Book
The Rules:
Crafting
Manage your Momentum in Combat
Optional Holding and Nation Building Rules
Optional Mass
Combat Rules
The Setting:
Nature vs Civilisation
Religious Tension
5 Playable Races
Exploration
Set within the Fragged Empire Universe
See more at: www.FraggedEmpire.com
Created by Wade Dyer & Jye Lambert