Witchlight Carnival Expanded - Fantasy Grounds
Now for Fantasy Grounds !
Come one¸ come all¸ to the wondrous Witchlight Carnival! Fleeting as a faerie's kiss¸ the Witchlight Carnival comes to town but once in a moonbeam¸ bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin¸ don some wings¸ and experience the extravaganza!
A Wild Beyond the Witchlight Expansion - What's this all about?
Chapter 1: The Witchlight Carnival is the introduction to The Wild Beyond the Witchlight. While this chapter contains a lot of material already¸ there is a bounty of opportunity for creating more dynamic attractions¸ competitive skill challenges¸ and even some options for combat. This 20+ page supplement contains:
Expanded Timed Events. An expansion to the Big Top Extravaganza event giving the party the opportunity to steal the Witchlight vane or get into contact with Burly and engage in some tactical combat. Expanded Locations. Optional and additional mechanics to improve five of the existing attractions: Bubble-Pop Teapot¸ Carousel¸ Dragonfly Rides¸ Gondola Swans¸ and Small Stalls (plus a little cheating). New Locations. Three new attractions: Fortune Teller¸ Thunderdome¸ and the Tower Topple Game. Backgrounds. Let your players play as the Party Crasher with its own adventure hook for the campaign and a guide on how to implement it in the carnival. Expanded Tables. Twelve more Carnival Scenes¸ Carnival Prizes¸ and Lost Things giving you a total of twenty options for each when combined with the book. Tattoos and Face Paintings. Spare a ticket punch to get some fun temporary charms and buffs and jazz up your look. Handouts. A helpful handout for the Witchlight Hand background with helpful information about the carnival to take some pressure off the DM. Custom Art. Two full-color hand-drawn Battlemaps¸ handout artwork for each of the new locations¸ tokens for virtual tabletops and more!
Previews:
This module does not violate copyright laws. This module is a supplement to and requires you to already have and use the Wild Beyond the Witchlight Fantasy Grounds module in order to use this supplement. This product has links to Wild Beyond the Witchlight from Fantasy Grounds.
Now for Fantasy Grounds!
Come one¸ come all¸ to the wondrous Witchlight Carnival! Fleeting as a faerie's kiss¸ the Witchlight Carnival comes to town but once in a moonbeam¸ bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin¸ don some wings¸ and experience the extravaganza!
A Wild Beyond the Witchlight Expansion - What's this all about?
Chapter 1: The Witchlight Carnival is the introduction to The Wild Beyond the Witchlight. While this chapter contains a lot of material already¸ there is a bounty of opportunity for creating more dynamic attractions¸ competitive skill challenges¸ and even some options for combat. This 20+ page supplement contains:
Expanded Timed Events. An expansion to the Big Top Extravaganza event giving the party the opportunity to steal the Witchlight vane or get into contact with Burly and engage in some tactical combat. Expanded Locations. Optional and additional mechanics to improve five of the existing attractions: Bubble-Pop Teapot¸ Carousel¸ Dragonfly Rides¸ Gondola Swans¸ and Small Stalls (plus a little cheating). New Locations. Three new attractions: Fortune Teller¸ Thunderdome¸ and the Tower Topple Game. Backgrounds. Let your players play as the Party Crasher with its own adventure hook for the campaign and a guide on how to implement it in the carnival. Expanded Tables. Twelve more Carnival Scenes¸ Carnival Prizes¸ and Lost Things giving you a total of twenty options for each when combined with the book. Tattoos and Face Paintings. Spare a ticket punch to get some fun temporary charms and buffs and jazz up your look. Handouts. A helpful handout for the Witchlight Hand background with helpful information about the carnival to take some pressure off the DM. Custom Art. Two full-color hand-drawn Battlemaps¸ handout artwork for each of the new locations¸ tokens for virtual tabletops and more!
Previews:
This module does not violate copyright laws. This module is a supplement to and requires you to already have and use the Wild Beyond the Witchlight Fantasy Grounds module in order to use this supplement. This product has links to Wild Beyond the Witchlight from Fantasy Grounds.
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