Return of the Warlock
Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms¸ in the Dessarin Vale¸ as described in The Storm King's Thunder and Princes of the Apocalypse. The module can be run using any setting where you'd find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party. When an old nemesis of the retired adventuring party Banner of the Scales returns from the dead and kidnaps the child of one the party's members¸ the member¸ Garmund¸ cleric of Kelemvor¸ turns to the PCs and asks them to help him get the boy back. Their mission will take them south along the Long Road¸ where they will encounter starved goblins¸ shadows¸ wights and see darkness grow over Kryptgarden forest. Playing through the module takes about 4-6 hours. The story will challenge both players and characters alike and offers many opportunities for roleplaying. The module relies on Triboar's description found in the Storm King's Thunder and Red Larch's description found in the Princes of the Apocalypse. Having access to these module is highly recommended¸ but not necessary. But wait¸ there's more! Return of the Warlock also has 2 new monsters¸ 1 new magical item and a new druid circle¸ created by the members of the Yawning Porta l crew. Other modules by same author The Aranea Queen Campaign Trouble in Ironboot Mine Trouble under Arn Forest Trouble in Doomspire Ravenloft The Weary Boar Darkness over Kryptgarden The Lost Tomb of the Dwarven Prince