Lands of Intrigue
Background zu Tethyr¸ Amn und Erlkazar
Developed from out-of-print material originally found in FR3 Empires of the Sands¸ this expansion provides more than 150 pages of new information. Whats inside:
* Book One: Tethyr (96 pages) presents the many facets of Tethyr¸ from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the safest of the Lands of Intrigue¸ it was once a seat of the malevolent Empire of Shoon - whose influence still haunts the golden plains in the form of roving monsters¸ wandering ghosts¸ and the terrors of times past.
* Book Two: Amn (64 pages) collates all that is Amn - or¸ as some call it¸ the Coinland. Money is this countries lifeblood¸ whether gleaned from the trade along the Sword Coast or the far-off colonies of New Amn. However¸ a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks....
* Book Three: Erlkazar & Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar¸ east of Tethyr - an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South¸ such as the Cowled Wizards¸ the Knights of the Shield¸ the Shadow Thieves¸ and the undead sorcerors of the Twisted Rune.
* Two poster maps detail the Lands of Intrigue¸ the Pirate Isles of the Nelanther¸ and the center of the long-dead Shoon Empire¸ the monster-riddled ruins of Shoonach.
* More than a dozen additional maps depict all the cities of Amn and Tethyr¸ as well as the distant Maztican colonies.