Danger at Dunwater - a Ghosts of Saltmarsh DMs Resource
Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war ‐ eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. In this document¸ we seek to make Danger at Dunwater a fun and exciting experience for both you and your players ‐ and saving you countless hours of preparation in the process. This download includes: Running Danger at Dunwater ‐ advice on how to move the adventure to the Forgotten Realms¸ an exciting sea encounter¸ a complete guide to handling the party's negotiations with the lizardfolk¸ and a simplified alliance point system. 8 sample lizardfolk ‐ complete with descriptions of appearance¸ personality and quirks¸ allowing you to insert an interesting lizardfolk NPC in your game on the fly! 2 full-scale battlemaps primed for digital tabletop ‐ an enormeous 140x72 map of the Lizardfolk Lair¸ as well as a 40x40 swamp map for random encounters and the Croc Hunt! DM's Notes ‐ thorough sheets of notes condensing the adventure into convenient bulletpoints. Creature Stat Blocks ‐ all monsters of the adventure arranged on pages that are easily referenced at the table.