Amarune's Almanac: Arctics of the Realms
Ah¸ yes. The "howling frozen nothingness in which living things just disappear forever into all the white emptiness." At last." - Ed Greenwood (excerpt from Foreword) " I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold¸ but there is only so much one can remove to cool themselves. He even asked in my volume on forests¸ 'What is one to do in that kind of heat? Take your skin off?' Yet these words now ring in my mind as ignorance. He didn't know at the time¸ as neither of us could have known¸ how truly¸ bitingly cold the winter air can become in the most extreme locales. " - Amarune Whitewave Amarune's Almanac Volume 4 is the fourth in a multipart series exploring the eight biomes of Dungeons & Dragons within the Forgotten Realms campaign setting. Arctics of the Realms finds life and excitement in the desolate wastelands of Faerûn. In our travels¸ we've found new and old flora¸ fauna¸ and history to bring to you about the polar regions of the Realms. Arctics of the Realms does this through both narrative prose¸ written from the perspective of Amarune Whitewave (the great¸ great granddaughter of Elminster Aumar)¸ and through occasional notes from her husband¸ editor¸ and traveling companion Arclath Delcastle. Contained with this 50-page tome¸ you'll get: 2 new subclasses the Circle of the Frozen North druid which seeks to expand on the land (arctic) druid. and the Northguard ¸ a conclave of Rangers who are outcast to wander the frigid wastelands and fight the many abominations that thrive there. Variant rules : expansions to the Druid and Ranger classes to allow them more access to the new spells contained within this book! 11 spells : each using a new spellcasting component¸ Environment ¸ as they each rely on the boons of the world around them. +1 bonus spell¸ druidic practice ¸ which is the Druid version of the ceremony spell for Clerics. 10 magic items : drawn from the alien and scarce bounties of the polar regions of Faerûn¸ and it's denizens. 10 monsters : new creatures for Wild Shaping¸ mounts¸ and companions! plus a template for creatures corrupted by the black ice of the Crystal Shard 20 flora : the "bounty" of the arctic. Roots¸ lichens¸ and hearty plants that you can collect and use to create all manner of items¸ as well as improve some spells. Downtime activities : A gathering expedition specifically designed to find and collect the flora described in this book. 5 location stories : Straight from the journal of Amarune Whitewave herself¸ stories of their expeditions into five notable Faerûn coldlands: Cloudspire¸ Icewind Dale¸ Damara¸ Great Glacier¸ and Vaasa A map of Faerûn : Updated for 5th Edition¸ this book contains a two-page map of Faerûn covering the Sword Coast all the way to the Plains of Purple Dust Also included is a separate high-resolution PDF of the map in both colored and Printer Friendly¸ available to print on 8.5"x11" or 11"x17" Journal-style sketch art by Shiah "Cinder" Irgangladen and Nathanaël Roux and several other full color pieces throughout the book¸ combined with a field-journal document style¸ complete with spilled ink and... Content and a foreword written by the creator of Forgotten Realms¸ Ed Greenwood ¸ himself.